Friday, February 27, 2026

EduManage Pro LMS - Master System Documentation Learning Management System Project Proposal Interim Report Source Code Test Cases Use Diagram BIT UCSC UoM

EduManage Pro LMS - Master System Documentation

Version: 5.0 (Consolidated & Final)
System: EduManage Pro Learning Management System
Stack: PHP (8.x), MySQL, Vanilla CSS/Bootstrap

DB: DB
UI: UI
System: User Mgt

1. System Overview & Philosophy

EduManage Pro is a modular, web-based Learning Management System (LMS) designed to manage users, courses, assignments, assessments, and communication. It utilizes an Object-Oriented Programming (OOP) approach with a Modular MVC-Lite architecture.

Core Philosophy

  1. Modular Design: Features are self-contained within specific module folders (e.g., modules/course/, modules/user/).
  2. Separation of Concerns:
    • UI (View): PHP files rendering HTML/Bootstrap.
    • Actions (Controller): Scripts handling data logic and form processing.
    • Classes (Model): Business logic and database interaction.
  3. Security by Design: Implementation of PDO prepared statements, Bcrypt encryption, and Role-Based Access Control (RBAC).
  4. Role-Based Access: System access is controlled based on user roles (Admin, Teacher, Student, Parent).

2. Architecture & Design Pattern

The system follows a Model-View-Controller (MVC) Lite pattern tailored for PHP.

Architectural Layers

  • The Data Layer (Model): Located in includes/classes/. Each file represents a real-world entity (e.g., User.php, Course.php).
  • The Logic Layer (Controller): Located in modules/[module]/actions/. These scripts process form submissions (POST requests) and interact with the Classes.
  • The Presentation Layer (View): Located in the module root folders. These are the PHP files rendered in the browser.

Fundamental Data Flow

  1. Request: User interacts with a UI file (e.g., form.php).
  2. Action: Form submits data to an action script (e.g., save_action.php).
  3. Class: Action script instantiates a Class and calls a method (e.g., Course->update()).
  4. Database: Class uses PDO to execute SQL on MySQL.
  5. Response: User is redirected back to a UI file with a status message.
Diagram Note: The following Mermaid code represents the General Request Lifecycle. To visualize this, copy the code into a Mermaid live editor or ensure your Blogger theme supports Mermaid JS.
sequenceDiagram
    participant User
    participant UI as View (modules/course/form.php)
    participant Action as Controller (actions/save_action.php)
    participant Class as Model (includes/classes/Course.php)
    participant DB as Database (MySQL)

    User->>UI: Fills Form & Clicks Submit
    UI->>Action: POST Data
    Action->>Action: Validate Input & Check Permissions
    Action->>Class: Instantiate Course($db) & Call create()/update()
    Class->>DB: Execute PDO Prepared Statement
    DB-->>Class: Return Result
    Class-->>Action: Return Success/Failure
    Action->>UI: Redirect (header("Location: ..."))
    UI-->>User: Display Success Message

3. Global Directory Structure

The project is organized into four main directories:

Directory Purpose
assets/ Static files: Global CSS (style.css), JavaScript libraries, and Icons.
includes/ The Core: Database connection, Header/Footer/Sidebar, and Core Classes (classes/).
modules/ The Features: Every system feature (Course, Student, User, etc.) has its own sub-directory here.
uploads/ Storage: Sub-folders for avatars, course materials, assignment submissions, and recordings.

Key Files in includes/

  1. header.php: Included in every page. Initializes sessions, database connection ($db), and checks user permissions via the Role class.
  2. sidebar.php: Generates the navigation menu dynamically based on $_SESSION['user_role_id'].
  3. footer.php: Standardized page footer and JavaScript inclusions.
  4. classes/: Contains PHP classes handling business logic.

4. Core Classes (includes/classes/)

These files contain the business logic. For every major feature, there is a corresponding class.

Class File Purpose
Database.php Singleton-style PDO connection management.
User.php Authentication, registration, profile updates, and encryption.
Course.php CRUD for courses, instructors, and module synchronization.
Assessment.php Base class for quizzes and assignments.
Quiz.php Handles quiz creation, questions, and attempt submissions.
Assignment.php Manages assignment creation and file attachments.
Gradebook.php Central logic for retrieving and saving student scores.
Enrollment.php Connects students to courses; tracks status.
Analytics.php Aggregates system-wide data for dashboard visualization.
LiveClass.php Handles scheduling and recording links for live sessions.
Message.php Logic for private messages and forum threads/posts.
Guardian.php Manages the student-parent relationship.
Role.php Manages permissions and feature access for user types.

5. Module Breakdown (Granular Guide)

Each module follows a consistent structure: UI Files (Views) and Action Files (Controllers).

A. User Management (modules/user/)

Responsible for accounts, authentication, and role-based access.

  • UI Files: login.php, register.php, users.php, user_view.php, user_edit.php, roles.php, import.php, manage_children.php.
  • Action Files: user_register.php, user_update.php, user_delete.php (Soft delete), role_action.php, import_action.php, manage_children_action.php.

B. Course Management (modules/course/)

The core of the LMS—where teachers build their classes.

  • UI Files: courses.php, form.php, materials.php, enrollment.php.
  • Action Files: add_course_action.php, update_course_action.php, delete_course_action.php, enroll_student_action.php, upload_material_action.php.

C. Assessment & Grading (modules/assessment/)

Handles quizzes, assignments, and the gradebook.

  • UI Files: assignments.php, quizzes.php, gradebook.php.
  • Action Files: create_assignment_action.php, create_quiz_action.php, save_grade_action.php.

D. Communication (modules/communication/)

  • UI Files: messages.php, forums.php, announcements.php.
  • Action Files: send_message.php, create_thread.php, create_announcement.php.

E. Classroom (modules/classroom/)

  • UI Files: live.php, recordings.php.
  • Action Files: schedule_class_action.php, update_recording_action.php.

F. Student & Parent Portals

  • Student (modules/student/): dashboard.php, course_view.php, take_quiz.php, submit_assignment.php.
  • Parent (modules/parent/): progress.php, communication.php.

6. Data Flow & Engineering

Technical Deep Dive: User Registration Flow

This section details the specific engineering behind user registration, highlighting security and data integrity.

Diagram Note: Copy the code below into a Mermaid renderer to visualize the User Registration Flow.
flowchart TD
    A[User fills register.php] -->|POST Data| B[actions/user_register.php]
    B --> C{Validation Check}
    C -->|Fail| D[Return Error JSON]
    C -->|Pass| E[Check Uniqueness]
    E -->|Email Exists| D
    E -->|Unique| F[Call User->register($data)]
    F --> G[Begin SQL Transaction]
    G --> H[Insert into 'users' table]
    H --> I{Insert Success?}
    I -->|No| J[Rollback Transaction]
    I -->|Yes| K[Insert into 'user_profiles' table]
    K --> L{Insert Success?}
    L -->|No| J
    L -->|Yes| M[Commit Transaction]
    M --> N[Hash Password via Bcrypt]
    N --> O[Redirect to Login]

Data Storage (uploads/)

Files uploaded by users are stored in specific sub-directories:

  1. assignments/: Teacher-uploaded handouts.
  2. submissions/: Student-uploaded assignment turn-ins.
  3. materials/: General course resources.
  4. avatars/: User profile pictures.

7. Security & Coding Standards

1. Database Security

  • PDO Prepared Statements: Never write raw SQL in UI files. Always use :placeholder in Classes to prevent SQL Injection.
    // Correct Usage in Class
    $query = "SELECT * FROM users WHERE email = :email";
    $stmt = $this->conn->prepare($query);
    $stmt->bindParam(':email', $email);
  • Transactions: Use SQL transactions for multi-table operations (e.g., users and user_profiles) to prevent orphaned data.

2. Input/Output Security

  • XSS Prevention: Always wrap echoed user data with htmlspecialchars().
    echo htmlspecialchars($user['username'], ENT_QUOTES, 'UTF-8');
  • Password Encryption: Passwords are never stored as text.
    • Storage: password_hash($password, PASSWORD_DEFAULT)
    • Verification: password_verify($input, $hash)

3. Session & Access Control

  • Header Initialization: Every page includes includes/header.php, which starts the session and checks permissions via the Role class.
  • Redirect After Post: After an action script finishes, always use header("Location: ...") to prevent "form resubmission" errors on refresh.

8. Beginner's Tips & Best Practices

  1. Start at header.php: To understand system startup, security, or session management, examine this file first.
  2. Check Database.php: Ensure DB credentials are correct when setting up locally.
  3. Follow the Sidebar: Look at includes/sidebar.php to understand how menu items link to different modules based on roles.
  4. Use the Classes: Never write raw SQL in your UI files. Always add a method to the relevant class in includes/classes/.
  5. Soft Deletes: We never actually delete user data. We set a timestamp (deleted_at = NOW()) to allow for data recovery.
  6. Sorting: Managed via SQL ORDER BY and UI-side DataTables for real-time sorting.

Documentation Consolidated from Versions 1.0 - 5.0
EduManage Pro LMS Development Team

ЁЯУШ EduManage Pro LMS - Technical Documentation

Version: 4.0 (Comprehensive Guide) | Stack: PHP 8.x, MySQL, Bootstrap


ЁЯФС Key Files in includes/

  • header.php: Initializes the session, database connection ($db), and handles authentication/permissions for every page.
  • sidebar.php: Defines the navigation menu dynamically based on $_SESSION['user_role_id'].
  • classes/: Contains PHP classes that handle business logic (e.g., User.php for login/registration, Course.php for course management).

ЁЯУж Module Breakdown (Granular Guide)

A. User Management (modules/user/)

ЁЯЦе️ UI Files:

  • login.php - User authentication interface
  • register.php - Registration form with role selection
  • users.php - Table view of all users with search/filter
  • user_view.php - Read-only detailed profile view
  • user_edit.php - Multi-tab form for updating profile, password, settings
  • roles.php - List of system roles and their permissions
  • manage_children.php - Interface for parents to link accounts to students

⚙️ Action Files (modules/user/actions/):

  • user_register.php - Validates and persists new user accounts
  • user_update.php - Processes profile changes and redirects
  • user_delete.php - Removes a user account (Soft delete)
  • role_action.php - Updates permissions assigned to a specific role
  • import_action.php - Processes CSV uploads for bulk user registration
  • manage_children_action.php - Links students to a guardian (Parent) account

B. Course & Content (modules/course/)

  • courses.php - Grid/Table view of all courses
  • form.php - Unified form for adding and editing courses
  • materials.php - Interface for managing course handouts and links
  • enrollment.php - Form to enroll students into a course
  • Actions: add_course_action.php, upload_material_action.php, enroll_student_action.php

C. Assessment & Grading (modules/assessment/)

  • assignments.php - Management dashboard for teacher-created assignments
  • quizzes.php - Dashboard for managing online quizzes
  • gradebook.php - Interactive table for entering grades
  • Actions: create_quiz_action.php, save_grade_action.php

ЁЯТб Other modules like Classroom, Student, and Communication follow the same UI/Action pattern.


ЁЯПЧ️ Architecture & Coding Structure

The system follows a classic Model-View-Controller (MVC) Lite pattern:

A. The Data Layer (Model)

Located in includes/classes/. Each file represents a real-world entity.

  • Example: Database.php handles the PDO connection to MySQL. User.php contains methods like login() and register().

B. The Logic Layer (Controller)

Located in modules/[module_name]/actions/. These files process form submissions (POST requests) and interact with the classes.

Flow: UI Form → Action Script → Class Method → Database

C. The Presentation Layer (View)

Located in the main folder and modules/. These are the PHP files the user sees in their browser.

  • Example: index.php (Dashboard), modules/course/courses.php (Course List)

ЁЯФН Deep Dive: User Module Engineering

A. How Data Saves to Database (Flow)

  1. UI Layer (register.php): The user enters data (Full Name, Email, Password). The form uses POST to send data to the action script.
  2. Action Layer (modules/user/actions/user_register.php):
    • Validation: Checks if required fields are empty.
    • Lookup: Calls $user->emailExists() and $user->usernameExists() to ensure uniqueness.
    • File Handling: If a profile photo is uploaded, it is moved to uploads/profile/ and a record is created in the files table.
  3. Class Layer (includes/classes/User.php):
    • The action script calls $user->register($data).
    • Transaction: The class uses $this->conn->beginTransaction() to ensure that both the users and user_profiles tables are updated, or neither is (Atomicity).
  4. Persistence (SQL): The class uses prepared statements to insert data safely.

B. Coding Style & Security

1. Encryption (Password Security)

We use the industry-standard PASSWORD_DEFAULT (Bcrypt) algorithm.

  • Saving: When registering, we use password_hash($password, PASSWORD_DEFAULT).
  • Verifying: During login, we fetch the hash from the DB and use password_verify($entered_password, $stored_hash).
// Sample from User.php
$password_hash = password_hash($data['password'], PASSWORD_DEFAULT);

// ... later in login() ...
if ($user && password_verify($password, $user['users_password_hash'])) {
   return $user; // Success
}

2. Database Operations (CRUD)

  • INSERT: Performed in register() using a transaction.
  • SELECT: Performed in getAllUsers(). Uses LEFT JOIN to combine users, user_profiles, and roles tables.
  • UPDATE: Performed in updateUser(). Updates core account and profile details separately.
  • DELETE: We use Soft Deletes. Instead of removing the row, we set users_deleted_at = NOW(). This allows for data recovery.
  • SORT: Handled via SQL ORDER BY u.users_created_at DESC and UI-side using DataTables (jQuery) for real-time sorting.

3. Data Validation

Validation happens in the Action script before bothering the database:

if (empty($data['email']) || empty($data['password'])) {
   $response['message'] = 'Required fields are missing.';
   echo json_encode($response);
   exit;
}

C. Example: Database Interaction Component

The code uses PDO (PHP Data Objects) with named placeholders like :email to prevent SQL Injection attacks.

$query = "SELECT users_id FROM users WHERE users_email = :email";
$stmt = $this->conn->prepare($query);
$stmt->bindParam(':email', $email);
$stmt->execute();

ЁЯзй Core Classes Overview

Class Purpose
DatabaseManages the PDO connection
UserHandles authentication, profile management, and permissions
CourseManages course creation, updates, and materials
AnalyticsFetches dashboard statistics and logs recent activity
EnrollmentTracks which students are in which courses
RoleManages permissions and feature access for different user types

ЁЯФД Modules & Data Flow

Each module follows a consistent structure. Let's look at the Course Module as an example:

Module Structure (modules/course/)

  • courses.php - Displays a list of all courses
  • form.php - UI for adding or editing a course
  • enrollment.php - Manages student lists for a course
  • actions/ - Contains scripts like course_save_action.php which handle the actual database saving

How Data Flows (Example: Saving a Course)

  1. User Input: User fills out the form in modules/course/form.php.
  2. Submission: The form submits data via POST to modules/course/actions/course_save_action.php.
  3. Processing: The action script creates a new Course($db) object and calls $course->update() or $course->create().
  4. Persistence: The class interacts with the MySQL database via PDO.
  5. Feedback: The script redirects the user back to courses.php with a success message.

ЁЯОУ Beginner's Tips

  • Start at header.php: If you want to understand how the system starts up or how security works, look here.
  • Check Database.php: Make sure your DB credentials are correct if you're setting this up locally.
  • Follow the Sidebar: Look at includes/sidebar.php to see how the menu items link to different modules.
  • Use the Classes: Never write raw SQL in your UI files. Always add a method to the relevant class in includes/classes/.

Generated for EduManage Pro LMS Beginners Guide
Comprehensive Technical Documentation v4.0

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Struggling with assignments, projects, or exams? Get personalized support tailored for BIT (University of Moratuwa), UCSC, and other IT degree students in Sri Lanka.

✨ What You'll Get

  • ✅ Live Online Classes (Individual or Group)
  • ✅ Sample Projects & Assignments (PHP, MySQL, Java, Python, Web Dev)
  • ✅ Past Exam Papers + Model Answers
  • ✅ Easy-to-Follow Tutorials & Study Notes
  • ✅ Final Year Project Guidance – From Idea to Implementation
  • ✅ Doubt-Clearing Sessions & Exam Prep Strategies

ЁЯМН Taught in Your Preferred Language

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ЁЯУЮ Get Started Today!

Call / WhatsApp: +94 72 962 2034

Email: itclasssl@gmail.com

Quick response guaranteed! Share your syllabus or project topic, and we'll craft a learning plan just for you.

ЁЯФЧ Free Resources & Community Links

Tags: #BIT #UCSC #UniversityOfMoratuwa #ITClassesSriLanka #PHPProject #MySQL #FinalYearProject #OnlineTuition #SinhalaMedium #TamilMedium #ProgrammingHelp #WebDevelopment

© 2026 IT Classes SL | Empowering Sri Lankan IT Students, One Lesson at a Time ЁЯЗ▒ЁЯЗ░

Blogger.com - Create a unique and beautiful blog easily, beginner-friendly article formatted in HTML. You can copy the code below, save it as an `.html` file (e.g., `blogger-guide.html`), or paste it into a code editor to view. It includes styling to make it look professional and readable.

The Ultimate Beginner's Guide to Google Blogger

The A to Z Guide to Google Blogger for Beginners

Welcome to the world of blogging! This guide is designed for students and beginners who want to learn everything about Google Blogger, from creating an account to earning money.

1. Getting Started: Account & Login

What is Google Blogger used for? It is a free platform provided by Google that allows you to publish your thoughts, stories, and articles on the internet. It is perfect for personal diaries, news sites, or educational blogs.

How to Sign Up and Login

  1. Go to www.blogger.com.
  2. Click on "Create your blog" or "Sign In".
  3. Use your existing Gmail address (Google Account) to log in. If you don't have one, click "Create account".
  4. Once logged in, you will see the Blogger Dashboard.

2. How to Create a Blog for Free

Is Google Blogger free to use? Yes, it is 100% free. Follow these steps to launch your site:

  1. Click "New Blog": On the dashboard, click the arrow next to the red "New Blog" button.
  2. Title: Enter a catchy name for your blog (e.g., "John's Tech Reviews").
  3. Address (URL): This will be your website link (e.g., johnstech.blogspot.com). It must be unique.
  4. Template: Choose a basic design (like Contempo or Soho) to start. You can change this later.
  5. Click "Save": Your blog is now live!

3. Posts vs. Pages

Beginners often confuse these two. Here is the difference:

  • Blogger Post: These are your daily articles, news, or stories. They appear in reverse chronological order (newest first). Examples: "My Trip to Paris," "How to Bake a Cake."
  • Pages: These are static content that doesn't change often. Examples: "About Us," "Contact Me," "Privacy Policy."

How to Write a Blogger Post

  1. Click "New Post" on the left menu.
  2. Title: Write a clear title.
  3. Body: Write your content. You can add images, videos, and format text (Bold, Italic) using the toolbar.
  4. Labels: Add tags (categories) on the right side to organize your posts.
  5. Publish: Click the orange "Publish" button to make it live.

4. Settings, Status, and SEO

Blog Status

In the Settings menu, you can control your blog's visibility:

  • Visible to search engines: Keep this ON so people can find you on Google.
  • Visible to readers: If you turn this OFF, your blog becomes private.

Basic SEO (Search Engine Optimization)

SEO helps your blog appear in Google Search results.

  • Meta Description: In Settings > Search Preferences, enable "Meta tags" and write a short description of what your blog is about.
  • Keywords: Use words in your title and post that people might search for.
  • Permalinks: When writing a post, set a "Custom Permalink" on the right side to make your URL short and clean (e.g., .../best-pizza-recipe).

5. Can You Earn Money with Blogger?

Can Google Blogger earn money? Yes! However, it requires hard work and consistency.

How to Monetize

  1. Google AdSense: This is the most popular way. Google shows ads on your blog, and you get paid when people view or click them. You usually need 20-30 high-quality posts before applying.
  2. Affiliate Marketing: You recommend products (like Amazon) and get a commission if someone buys through your link.
  3. Sponsored Posts: Companies pay you to write about their products.
Important Note on Earnings: Many students ask, "How do I make $100 per day with Google AdSense?" or "Which is the No. 1 money earning app?"

There is no "magic app" that pays you instantly. Making $100/day requires a blog with thousands of daily visitors. It takes time (6 months to 1 year) to build that traffic. Be patient and focus on writing good content first.

6. People Also Ask (FAQ)

Is Blogger 100% free?

Yes. Hosting, templates, and the subdomain (.blogspot.com) are completely free. You only pay if you choose to buy a custom domain name (like .com).

How to blog for free?

Simply sign up with a Gmail account at Blogger.com. You do not need to pay for hosting or software.

Who is the richest Blogger?

While rankings change, names like Arianna Huffington (HuffPost) and Michael Arrington (TechCrunch) are often cited as some of the highest-earning bloggers in history, making millions annually.

How much does Google pay for 1000 views on a blog?

This varies wildly based on your niche and location. On average, RPM (Revenue Per Mille) can range from $1 to $10 for every 1,000 views. Finance blogs pay more; entertainment blogs pay less.

What is the Blogger App?

The Blogger App (available on Android and iOS) allows you to write posts, upload photos, and check stats directly from your phone without needing a computer.


Start your journey today! Remember, the best time to plant a tree was 20 years ago. The second best time is now.

ЁЯЪА Master GCE O/L A/L ICT | Your IT Degree with Expert Guidance!

Online Individual & Group Classes in English | Sinhala | Tamil

Struggling with assignments, projects, or exams? Get personalized support tailored for BIT (University of Moratuwa), UCSC, and other IT degree students in Sri Lanka.

✨ What You'll Get

  • ✅ Live Online Classes (Individual or Group)
  • ✅ Sample Projects & Assignments (PHP, MySQL, Java, Python, Web Dev)
  • ✅ Past Exam Papers + Model Answers
  • ✅ Easy-to-Follow Tutorials & Study Notes
  • ✅ Final Year Project Guidance – From Idea to Implementation
  • ✅ Doubt-Clearing Sessions & Exam Prep Strategies

ЁЯМН Taught in Your Preferred Language

English | Sinhala | Tamil

ЁЯУЮ Get Started Today!

Call / WhatsApp: +94 72 962 2034

Email: itclasssl@gmail.com

Quick response guaranteed! Share your syllabus or project topic, and we'll craft a learning plan just for you.

ЁЯФЧ Free Resources & Community Links

Tags: #BIT #UCSC #UniversityOfMoratuwa #ITClassesSriLanka #PHPProject #MySQL #FinalYearProject #OnlineTuition #SinhalaMedium #TamilMedium #ProgrammingHelp #WebDevelopment

© 2026 IT Classes SL | Empowering Sri Lankan IT Students, One Lesson at a Time ЁЯЗ▒ЁЯЗ░

Tuesday, February 24, 2026

eSkills – Grade 3 (Second Edition) book with full, simple notes lyceum international gateway college ICT Computer Science Notes study guide PDF | Chapter 1: My Devices

ЁЯУШ Chapter 1: My Devices

1.1 Store

Storing means saving information to use later.

Devices used to store:

  • ЁЯТ╗ Computer / Laptop

  • ЁЯУ▒ Tablet

  • ЁЯТ╛ USB flash drive

  • ЁЯТ┐ External hard drive

What can we store?

  • Photos

  • Videos

  • Homework

  • Music


1.2 Print

Printing means putting computer work onto paper.

Device used: ЁЯЦи Printer

What can be printed?

  • Assignments

  • Pictures

  • Letters

  • Certificates


1.3 Capture

Capture means recording or taking something.

Devices:

  • ЁЯУ╖ Camera (photos)

  • ЁЯУ╣ Video camera (videos)

  • ЁЯОд Microphone (sound)

  • ЁЯУ▒ Smartphone


1.4 Interact

Interact means communicating with the computer.

Input Devices (we give information)

  • ⌨ Keyboard

  • ЁЯЦ▒ Mouse

  • ЁЯОд Microphone

  • Touchscreen

Output Devices (computer gives results)

  • ЁЯЦе Monitor

  • ЁЯФК Speakers

  • ЁЯЦи Printer


ЁЯУШ Chapter 2: My Files

2.1 What is a File?

A file is saved information on a computer.

Examples:

  • Document file (.docx)

  • Picture file (.jpg)

  • Music file (.mp3)

  • Video file (.mp4)

Every file has:

  • Name

  • Type


2.2 Organize My Folders

A folder keeps files organized.

ЁЯУБ Folder = School bag
ЁЯУД Files = Books inside

Why organize?

  • Easy to find

  • Save time

  • Keep computer neat


2.3 Search and Find

Use the search bar to find files.

Steps:

  1. Click search

  2. Type name

  3. Press Enter

  4. Open file


2.4 Start a Program

A program/app helps us do tasks.

Examples:

  • Word processor

  • Paint

  • Browser

Steps:

  1. Click Start

  2. Choose program

  3. Click to open


ЁЯУШ Chapter 3: My First Article

3.1 Work with Text

Text means typed words.

Use:

  • Letters & numbers

  • Spacebar

  • Enter key

  • Backspace


3.2 Give a Title

A title tells the topic.

Tips:

  • Make it bigger

  • Bold it

  • Keep at top


3.3 Make a List

Lists organize ideas.

Types:

  • Bullet list

  • Number list

Example:

  • Pencil

  • Book

  • Bag


3.4 Check and Save

✔ Check spelling
✔ Check punctuation

To save:

  1. Click File

  2. Click Save

  3. Choose folder

  4. Name file

  5. Click Save


ЁЯУШ Chapter 4: My Wired World

4.1 Search for Anything

The internet helps us find information.

Use a search engine to:

  • Find pictures

  • Get information

  • Watch videos

Always type clear keywords.


4.2 Knowledge Treasure Sites

Educational websites help learning.

Examples:

  • Online dictionaries

  • Kids learning websites

  • Educational videos

Use safe and trusted websites only.


4.3 Be Polite

Follow netiquette (internet manners).

✔ Be respectful
✔ Use kind words
✔ Do not type in ALL CAPS
✔ Do not bully others


4.4 Safety Online

Stay safe online:

ЁЯФТ Do not share:

  • Passwords

  • Home address

  • Phone number

✔ Use strong passwords
✔ Tell parents/teachers if something is wrong


ЁЯУШ Chapter 5: My First Presentation

5.1 All About Slides

A presentation is made using slides.

Each slide can have:

  • Title

  • Text

  • Pictures

Keep slides simple and neat.


5.2 Insert Text

To add text:

  1. Click text box

  2. Type your words

  3. Change size or color if needed

Keep text short and clear.


5.3 Insert Pictures

Steps:

  1. Click Insert

  2. Choose Picture

  3. Select image

  4. Click Insert

Pictures make slides interesting.


5.4 Presenting is Cool

Tips for presenting:

  • Stand straight

  • Speak clearly

  • Look at audience

  • Do not read everything

  • Smile ЁЯШК

Practice before presenting!


✅ FINAL QUICK REVISION

ChapterMain Topic
1Devices (store, print, capture, interact)
2Files and folders
3Writing and saving articles
4Internet and online safety
5Creating presentations


ЁЯУШ Chapter 1: My Devices

(Explained for Grade 3)

Computers and other digital devices help us do many things.
They can store, print, capture, and help us interact.

Let’s learn each one clearly ЁЯСЗ


1️⃣ Store (Saving Things)

What does “store” mean?

To store means to save something so we can use it later.

ЁЯСЙ Just like you keep your toys in a box.
ЁЯСЙ Or you keep your books in your school bag.

Computers also keep things safely.

Example:

  • When you type your homework and click Save, the computer stores it.

  • When you take a photo, it is stored in your phone.

Devices that store:

  • ЁЯТ╗ Computer

  • ЁЯУ▒ Tablet

  • ЁЯТ╛ USB pen drive

Simple Example for Kids:

Ali writes a story in the computer.
He clicks Save.
Now the story is stored.
He can open it tomorrow again!


2️⃣ Print (Putting Work on Paper)

What does “print” mean?

To print means to take work from the computer and put it on paper.

ЁЯСЙ Like taking a picture from inside the computer and making it come out on paper.

Device used:

ЁЯЦи Printer

Example:

  • You type homework → Print it → Give it to teacher.

  • You draw a picture in Paint → Print it → Show your parents.

Simple Story:

Sara made a birthday card on the computer.
She printed it using a printer.
Now she can give it to her friend!


3️⃣ Capture (Taking Photos or Recording)

What does “capture” mean?

To capture means to take or record something.

ЁЯСЙ Like catching a happy moment!

Devices that capture:

  • ЁЯУ╖ Camera (takes photos)

  • ЁЯУ╣ Video camera (records videos)

  • ЁЯОд Microphone (records voice)

  • ЁЯУ▒ Smartphone

Examples:

  • Taking a photo at a school trip

  • Recording your singing

  • Making a video for a project

Simple Example:

Amir sings a song.
His mother records it using a phone.
The phone captures his voice.


4️⃣ Interact (Talking to the Computer)

What does “interact” mean?

To interact means to talk or work with the computer.

ЁЯСЙ You give instructions.
ЁЯСЙ The computer gives you answers.

It is like a conversation!


Input Devices (We give information)

These help us tell the computer what to do.

  • ⌨ Keyboard – to type

  • ЁЯЦ▒ Mouse – to click

  • ЁЯОд Microphone – to speak

  • Touchscreen – to touch

Example:

You type your name using the keyboard.
That is input.


Output Devices (Computer gives answers)

These show us what the computer did.

  • ЁЯЦе Monitor – shows pictures and words

  • ЁЯФК Speakers – play sound

  • ЁЯЦи Printer – prints on paper

Example:

You play a song.
The speakers make sound.
That is output.


ЁЯМЯ Easy Way to Remember

WordMeaningEasy Example
StoreSave for laterSave homework
PrintPut on paperPrint project
CaptureTake photo/videoTake selfie
InteractWork with computerType and see result

ЁЯОп Small Practice Questions (For Kids)

  1. What device do we use to print?

  2. What does “store” mean?

  3. Is a keyboard input or output?

  4. What device takes photos?


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Saturday, February 21, 2026

YouTube Marketing course Discover how to build your audience on the world's largest search engine Learn social media marketing with this comprehensive course. Discover how to create engaging content, build brand recognition, and boost sales.

The Ultimate Guide to YouTube Digital Marketing

From Beginner Setup to Advanced Viral Strategies + Monetization

YouTube is not just a video platform; it is the second largest search engine in the world (right behind Google). For digital marketers, mastering YouTube is the key to building a brand, selling products, and reaching millions of people.

This guide covers everything you need to know, from setting up your channel to advanced growth hacking techniques and proven ways to earn money.


Step 1: The Foundation (Beginner)

Before you upload your first video, you need to set the stage for success.

1. How to Name Your Channel

Your channel name is your brand. It should be:

  • Memorable: Easy to spell and pronounce.
  • Relevant: It should hint at what you do (e.g., "TechWithTom" or "Sarah's Kitchen").
  • Scalable: Don't limit yourself too much (e.g., "iPhone 14 Reviews" is bad because you can't review iPhone 15 later).

2. The Channel Description (About Section)

This is crucial for SEO (Search Engine Optimization). Don't just write "Welcome to my channel." Instead, write:

"On this channel, we explore [Your Niche] to help you [Benefit]. We upload new tutorials every [Day of Week]. Subscribe to learn how to [Goal]."

Pro Tip: Include keywords like "Digital Marketing," "Tutorial," or "Review" in your first two sentences.


Step 2: Understanding Content Types

YouTube has evolved. You need to understand the different formats available to you.

1. Normal Video (Long-Form)

What is it? Horizontal videos (16:9 ratio) usually longer than 2 minutes.

Best for: Deep tutorials, storytelling, building trust, and monetization (AdSense).

Strategy: Focus on Retention. If people watch your video all the way through, YouTube will promote it.

2. YouTube Shorts

What is it? Vertical videos (9:16 ratio) under 60 seconds.

Best for: Rapid growth, gaining subscribers, and reaching a new audience.

Strategy: The first 3 seconds are critical. You must hook the viewer immediately. Shorts have a separate algorithm from long videos.

3. YouTube Podcasts

What is it? Long-form audio/video discussions.

Best for: Authority building and interviews. YouTube now has a specific "Podcast" tab on channels.


Step 3: SEO & Organization

To get found, you need to speak YouTube's language.

Keywords vs. Tags

  • Keywords: These are the phrases people type into the search bar (e.g., "How to bake a cake"). You should put these in your Title and the first sentence of your Description.
  • Tags: These are hidden metadata. They help YouTube understand the context of your video. Use a mix of broad tags (e.g., "Marketing") and specific tags (e.g., "Email Marketing for Beginners").

The Power of Playlists

Never leave your videos unorganized. Group them into Playlists.

Why? When a viewer finishes one video in a playlist, the next one plays automatically. This increases your "Watch Time," which is the #1 metric for going viral.

Community Posts

Located in the "Community" tab, these are like Facebook or Instagram posts. You can post polls, images, or text updates here to keep your audience engaged on days you don't upload videos.


Step 4: Growth & Monetization (Advanced)

How to Make a Video Go Viral

Viral videos aren't accidents. They follow a formula:

  1. The Thumbnail: It must be clickable. Use high contrast, bright colors, and faces showing emotion.
  2. The Hook (0:00 - 0:30): Tell the viewer exactly what they will get. Don't waste time with long intro logos.
  3. Pattern Interrupts: Change the camera angle, add text, or show B-roll every 10-15 seconds to keep the brain engaged.
  4. CTR (Click Through Rate): If YouTube shows your video to 100 people and 10 click, you have a 10% CTR. Aim for high CTR + High Retention = Viral.

How to Promote Products

Do not just sell; provide value first.

  • Affiliate Marketing: Place links in the top 2 lines of your description. Say "Check the link below" during the video.
  • Product Integration: Show your product solving a problem in the video, rather than just talking about it.
  • Pinned Comment: Always pin a comment with your product link or call to action.

ЁЯТ░ How to Earn Money Using YouTube (Complete Monetization Guide)

YouTube isn't just for fame—it's a powerful income generator. Here are 10 proven ways to earn money, from beginner-friendly to advanced strategies:

1. YouTube Partner Program (AdSense) ✅ Most Popular

What it is: Earn money from ads displayed on your videos.

Requirements:

  • 1,000 subscribers
  • 4,000 public watch hours in the last 12 months (OR 10M Shorts views in 90 days)
  • Follow all YouTube policies

Earnings: $1–$10 per 1,000 views (varies by niche, audience location, and ad type).

Pro Tip: Finance, tech, and business niches earn higher RPM (Revenue Per Mille).

2. Affiliate Marketing ✅ Beginner-Friendly

What it is: Promote other people's products and earn a commission for every sale.

How to start:

  1. Join affiliate programs (Amazon Associates, ShareASale, ClickBank, or brand-specific programs).
  2. Create honest review or tutorial videos featuring the product.
  3. Place your affiliate link in the video description and pinned comment.

Example: "This microphone changed my audio quality → [Your Affiliate Link]"

3. Sponsored Content & Brand Deals ✅ Advanced

What it is: Brands pay you to feature their product/service in your video.

How to attract sponsors:

  • Build a media kit (include subscriber count, average views, audience demographics).
  • Reach out to brands in your niche or join influencer platforms (AspireIQ, GrapeVine, FameBit).
  • Always disclose sponsored content (#ad or "Paid promotion").

Typical Rates: $10–$50 per 1,000 views (micro-influencers) up to $10,000+ for large channels.

4. Sell Your Own Products or Services ✅ Highest Profit

YouTube is a free traffic source for your business.

Ideas:

  • Digital products: E-books, courses, templates, presets.
  • Physical products: Merchandise, handmade goods, curated kits.
  • Services: Coaching, consulting, freelance work (design, editing, marketing).

Strategy: Create content that solves a problem → Offer your product as the solution in the video + description.

5. Channel Memberships ✅ For Loyal Fans

What it is: Viewers pay a monthly fee ($0.99–$49.99) for exclusive perks.

Perks you can offer:

  • Members-only videos or live streams
  • Custom badges and emojis
  • Behind-the-scenes content

Requirement: 30,000+ subscribers (or 1,000+ for gaming channels).

6. Super Chat & Super Thanks ✅ Live Stream Income

Super Chat: Viewers pay to highlight their message during your live stream.

Super Thanks: Viewers tip you on regular videos as a "thank you."

Best for: Q&A sessions, tutorials, community engagement.

Requirement: Must be in YouTube Partner Program.

7. YouTube Premium Revenue Share ✅ Passive Income

What it is: When YouTube Premium subscribers watch your content, you earn a share of their subscription fee.

No extra work needed: Just create great content—YouTube handles the rest.

8. Merchandise Shelf ✅ Brand Building

What it is: Display your official merch (t-shirts, mugs, hoodies) directly below your videos.

How to start: Use YouTube's integrated partners like Teespring, Spreadshop, or Merch by Amazon.

Requirement: 10,000+ subscribers (in eligible countries).

9. Crowdfunding & Patreon ✅ Community Support

What it is: Fans support you directly via platforms like Patreon, Ko-fi, or Buy Me a Coffee.

How to promote:

  • Mention your Patreon in videos and descriptions.
  • Offer exclusive rewards: early access, private Discord, bonus content.

10. Lead Generation for Consulting/Coaching ✅ High-Ticket Income

What it is: Use YouTube to showcase your expertise → attract high-paying clients.

Example:

  • Create "How to" marketing tutorials → Offer 1:1 consulting calls.
  • Share case studies → Pitch your agency services.

Pro Tip: Add a clear Call-to-Action: "Book a free strategy call → [Link in Description]"

ЁЯТб Monetization Quick-Start Checklist

  • ✅ Enable monetization in YouTube Studio once eligible
  • ✅ Create a "Work With Me" page or media kit
  • ✅ Mention your product/service in every relevant video
  • ✅ Engage with comments to build trust (trust = sales)

Ready to Start Earning?

Digital marketing on YouTube is a marathon, not a sprint. Consistency + Value + Strategy = Growth & Income.

Start with one monetization method, master it, then expand. Your future self will thank you.

Good luck with your channel—and your earnings! ЁЯЪА

ЁЯФФ Found this guide helpful?
Subscribe to our blog for more digital marketing tutorials, or share this post with a creator who needs it!


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Tuesday, February 17, 2026

Mastering Karnaugh Maps (K-Maps) for GCE A/L K-Maps | AL ICT | Unit 4 | Boolean Logic and Digital Circuit | in Tamil | родрооிро┤ிро▓் English Medium

Mastering Karnaugh Maps (K-Maps) for GCE A/L

Welcome! If you are finding Boolean Algebra confusing, K-Maps are your best friend. They turn complex algebra into a visual puzzle. Here is everything you need to know, step-by-step.

1. What is the Purpose?

The main purpose of a K-Map is to simplify Boolean equations. Instead of using long algebraic laws (like De Morgan's or Distributive laws), we use a visual grid to group terms together and eliminate variables.

2. Truth Tables vs. K-Maps

  • Normal Truth Tables (1D): These are lists. You read them from top to bottom. They show every possible input combination.
  • K-Maps (2D): These are grids (tables). We take that 1D list and "fold" it into a 2D shape. This allows us to see patterns (neighbors) that are hard to see in a list.

3. SOP vs. POS

There are two ways to write equations, and two ways to use K-Maps:

  • SOP (Sum of Products): You look for Minterms. In the K-Map, you place 1s and group the 1s.
  • POS (Product of Sums): You look for Maxterms. In the K-Map, you place 0s and group the 0s.

Note: For this guide, we will focus on SOP (Grouping 1s) as it is the most common method for beginners.

4. Grid Sizes (Dimensions)

The size of your K-Map depends on the number of variables (inputs). For 3 Variables (x, y, z):

Total combinations = $2^3 = 8$.

You can arrange these 8 cells in different 2D shapes:

  • 1 row × 8 columns (1x8)
  • 8 rows × 1 column (8x1)
  • 2 rows × 4 columns (2x4) (Most Common for 3 variables)
  • 4 rows × 2 columns (4x2)

5. The Secret Weapon: Gray Code

This is the most important rule in K-Maps. When labeling the rows and columns, you cannot use normal binary counting (00, 01, 10, 11). You must use Gray Code.

Rule: Between any two adjacent numbers, only one bit (value) changes.

Sequence for 2 bits: 00 → 01 → 11 → 10

  • 00 to 01: Only the right bit changed.
  • 01 to 11: Only the left bit changed.
  • 11 to 10: Only the right bit changed.

If you do not use Gray Code, your K-Map will not work!


6. Step-by-Step Example

Let's solve this function together:

F(x,y,z) = (x'y'z) + (x'yz) + (xy'z) + (xyz') + (xyz)

Step 1: Convert to Binary (Minterms)

Look at each term. If a variable has a bar (like x'), it is 0. If it has no bar (like x), it is 1.

  • x'y'z → 0 0 1 (Decimal 1)
  • x'yz → 0 1 1 (Decimal 3)
  • xy'z → 1 0 1 (Decimal 5)
  • xyz' → 1 1 0 (Decimal 6)
  • xyz → 1 1 1 (Decimal 7)

Step 2: Create the Truth Table

We list all 8 combinations (0 to 7). We put a 1 in the Output column if the number matches our list above (1, 3, 5, 6, 7). Otherwise, put a 0.

Decimal x y z Output (F) Note
00000
10011From x'y'z
20100
30111From x'yz
41000
51011From xy'z
61101From xyz'
71111From xyz

Step 3: Draw the K-Map Grid

We will use a 2 rows × 4 columns grid.

  • Rows (x): 0, 1
  • Columns (yz): 00, 01, 11, 10 (Remember Gray Code!)
x \ yz 00 01 11 10
0 0 1 1 0
1 0 1 1 1

We placed 1s in cells 1, 3, 5, 6, and 7 based on our Truth Table.

Step 4: Grouping (The Magic Step)

Rules for grouping:

  1. Groups must contain $2^n$ cells (1, 2, 4, 8, 16...).
  2. Groups must be rectangular or square.
  3. Try to make groups as large as possible.
  4. Every 1 must be inside at least one group.
  5. Groups can overlap.

Let's group our example:

  1. Group A (Red): Look at the middle two columns (01 and 11). We have four 1s forming a square (Cells 1, 3, 5, 7).
    Why? In this group, x changes (0 to 1) and y changes (0 to 1). But z is always 1.
    Result: z
  2. Group B (Blue): Look at the bottom right corner. We have two 1s (Cells 6 and 7).
    Why? In this group, z changes (0 to 1). But x is always 1 and y is always 1.
    Result: xy

Step 5: Final Equation

Combine the results of the groups with an OR (+) sign.

F = z + xy

This is much simpler than the original long equation!

7. How to do POS (Product of Sums)

If the question asks for POS, or gives you Maxterms (0s):

  1. Fill the K-Map with 0s instead of 1s (wherever the function is false).
  2. Group the 0s together.
  3. When writing the equation:
    • If a variable is 0 in the group, write it normally (e.g., A).
    • If a variable is 1 in the group, write it with a bar (e.g., A').
    • Combine variables with OR (+), and combine groups with AND (·).

K-Map Exercises: SOP & POS

Now that we understand the basics, let's solve specific problems step-by-step for both Sum of Products (SOP) and Product of Sums (POS).

Exercise 1: Sum of Products (SOP)

Goal: Find the simplified equation by grouping 1s.

Problem:

F = x'y'z + x'yz + xy'z + xyz' + xyz

Step 1: Identify Minterms (Where F = 1)

Convert each term to binary. Remember: No bar = 1, Bar = 0.

  • x'y'z → 001 → m1
  • x'yz → 011 → m3
  • xy'z → 101 → m5
  • xyz' → 110 → m6
  • xyz → 111 → m7

Notation: We can write this function as F(x,y,z) = ∑m(1, 3, 5, 6, 7)

Step 2: Fill the K-Map

We use a 2x4 grid. Place a 1 in cells 1, 3, 5, 6, 7. Place 0 everywhere else.

x \ yz 00 01 11 10
0 0 1 1 0
1 0 1 1 1

Step 3: Grouping

We look for rectangles of 1s.

  1. Group 1 (Quad): The four 1s in the middle columns (Cells 1, 3, 5, 7).
    • x changes (0→1), y changes (0→1).
    • z stays 1.
    • Term: z
  2. Group 2 (Pair): The two 1s on the bottom right (Cells 6, 7).
    • z changes (0→1).
    • x stays 1, y stays 1.
    • Term: xy

Final SOP Answer:

F = z + xy

Exercise 2: Product of Sums (POS)

Goal: Find the simplified equation by grouping 0s.

In POS, we look at the Maxterms.
Rule: Uncomplemented variable = 0, Complemented variable = 1.

Problem:

F = (x+y+z') · (x+y'+z') · (x'+y+z') · (x'+y'+z')

Step 1: Identify Maxterms (Where F = 0)

Convert the sums to binary to find which cells get a 0.

  • (x+y+z') → 001 → M1
  • (x+y'+z') → 011 → M3
  • (x'+y+z') → 101 → M5
  • (x'+y'+z') → 111 → M7

Notation: F(x,y,z) = ∏M(1, 3, 5, 7)

Step 2: Fill the K-Map with 0s

Place 0 in cells 1, 3, 5, 7. Place 1 in the remaining cells (0, 2, 4, 6).

x \ yz 00 01 11 10
0 1 0 0 1
1 1 0 0 1

Step 3: Grouping the 0s

We see a vertical block of four 0s in the middle columns (1, 3, 5, 7).

  • x changes (0→1).
  • y changes (0→1).
  • z' is constant (which means z=1 in binary, so we write z' in the answer).

Note for POS: If the constant value in the group is 1, write the variable with a bar. If 0, write without a bar.

Final POS Answer:

F = z'

4-Variable Notation Example

For 4 variables (A, B, C, D), the grid size is 4x4 (16 cells). The logic remains the same.

Example: F(A,B,C,D) = ∏M(3, 5, 7, 8, 10, 11, 12, 13)

This is a POS equation because it uses Capital M (Maxterms).

  1. Draw a 4x4 Grid.
  2. Label rows AB (00, 01, 11, 10) and columns CD (00, 01, 11, 10).
  3. Find cells 3, 5, 7, 8, 10, 11, 12, 13 and put 0s there.
  4. Put 1s in the remaining cells.
  5. Group the 0s to find the POS equation.

Quick Reference Table

Feature SOP (Sum of Products) POS (Product of Sums)
Symbol ∑ m (Small m) ∏ M (Capital M)
K-Map Value Fill with 1s Fill with 0s
Grouping Group the 1s Group the 0s
Variable Rule 1 = Variable, 0 = Bar 0 = Variable, 1 = Bar

Advanced K-Map Exercises & Solutions

Here are detailed step-by-step solutions for the specific Boolean functions you requested. We will cover both SOP (Sum of Products) and POS (Product of Sums) methods.


Problem 1: SOP Simplification

Function:

F(x,y,z) = x'z + xy'z + xyz' + xyz

Step 1: Expand to Minterms

Some terms are missing variables. We need to expand them to find the exact minterms (1s).

  • x'z: Missing y. Expands to x'y'z (001, m1) and x'yz (011, m3).
  • xy'z: Complete. (101, m5).
  • xyz': Complete. (110, m6).
  • xyz: Complete. (111, m7).

Minterms: 1, 3, 5, 6, 7.

Step 2: K-Map Construction

Place 1s in cells 1, 3, 5, 6, 7.

x \ yz 00 01 11 10
0 0 1 1 0
1 0 1 1 1

Step 3: Grouping

  1. Quad (1, 3, 5, 7): The four 1s in the middle columns.
    • x changes, y changes. z is constant 1.
    • Term: z
  2. Pair (6, 7): The two 1s in the bottom right.
    • z changes. x is 1, y is 1.
    • Term: xy

Final Answer:

F = z + xy

Problem 2: SOP with Absorption

Function:

F(x,y,z) = x + xy'z + xyz' + xyz

Step 1: Analyze Terms

This problem has a trick. The term x covers all cases where x is 1.

  • x covers: 100 (m4), 101 (m5), 110 (m6), 111 (m7).
  • The other terms (xy'z, xyz', xyz) are already included inside x.

Effective Minterms: 4, 5, 6, 7.

Step 2: K-Map Construction

Place 1s in the entire bottom row (where x=1).

x \ yz 00 01 11 10
0 0 0 0 0
1 1 1 1 1

Step 3: Grouping

We have one big group of four 1s (Quad) in the bottom row.

  • y changes, z changes.
  • x is constant 1.

Final Answer:

F = x

Problem 3: POS Simplification

Function:

F = (x+y+z') · (x+y'+z') · (x'+y+z') · (x'+y'+z')

Step 1: Identify Maxterms (0s)

Convert sums to binary. Remember: No Bar = 0, Bar = 1.

  • (x+y+z') → 001 → M1
  • (x+y'+z') → 011 → M3
  • (x'+y+z') → 101 → M5
  • (x'+y'+z') → 111 → M7

Maxterms: 1, 3, 5, 7.

Step 2: K-Map Construction

Place 0s in cells 1, 3, 5, 7. Place 1s elsewhere.

x \ yz 00 01 11 10
0 1 0 0 1
1 1 0 0 1

Step 3: Grouping the 0s

We have a vertical Quad of 0s in the middle columns (1, 3, 5, 7).

  • x changes, y changes.
  • z' is constant (In binary, z=1. For POS, 1 becomes z').

Final Answer:

F = z'

Problem 4: SOP from Minterm Notation

Function:

F(x,y,z) = ∑m(1, 2, 3, 5, 7)

Step 1: K-Map Construction

Place 1s in cells 1, 2, 3, 5, 7.

x \ yz 00 01 11 10
0 0 1 1 1
1 0 1 1 0

Step 2: Grouping

  1. Quad (1, 3, 5, 7): Middle columns.
    • Term: z
  2. Pair (2, 3): Top row, right side.
    • x is 0, y is 1. z changes.
    • Term: x'y

Final Answer:

F = z + x'y

Problem 5: POS from Maxterm Notation (4 Variables)

Function:

F(A,B,C,D) = ∏M(3, 5, 7, 8, 10, 11, 12, 13)

This is a 4-variable map (4x4 Grid). We group the 0s.

Step 1: K-Map Construction

Place 0s in cells: 3, 5, 7, 8, 10, 11, 12, 13.

AB \ CD 00 01 11 10
00 1 1 0 1
01 1 0 0 1
11 0 0 1 1
10 0 1 0 0

Step 2: Grouping the 0s

We need to cover all 0s with the fewest groups possible.

  1. Group 1 (Pair 3, 7): Cells 0011 and 0111.
    • A=0, C=1, D=1.
    • Term: (A + C' + D')
  2. Group 2 (Pair 5, 13): Cells 0101 and 1101.
    • B=1, C=0, D=1.
    • Term: (B' + C + D')
  3. Group 3 (Pair 8, 12): Cells 1000 and 1100.
    • A=1, C=0, D=0.
    • Term: (A' + C + D)
  4. Group 4 (Pair 10, 11): Cells 1010 and 1011.
    • A=1, B=0, C=1.
    • Term: (A' + B + C')

Final Answer:

F = (A + C' + D') · (B' + C + D') · (A' + C + D) · (A' + B + C')

GCE A/L роХ்роХாрой Karnaugh Maps (K-Maps) роХро▒்ро▒ро▓்

рокூро▓ிропрой் роЗропро▒்роХрогிродроо் (Boolean Algebra) роХுро┤рок்рокрооாроХ роЗро░ுрои்родாро▓், K-Maps роЙроЩ்роХро│ுроХ்роХு роЙродро╡ுроо். роЗродு роЪிроХ்роХро▓ாрой роХрогிродрод்родை роТро░ு роХாроЯ்роЪி рокுродிро░் рокோро▓ рооாро▒்ро▒ுроо். роЗроЩ்роХே роТро╡்ро╡ொро░ு рокроЯிропாроХ роиீроЩ்роХро│் родெро░ிрои்родு роХொро│்ро│ ро╡ேрог்роЯிроп роЕройைрод்родுроо் роЙро│்ро│рой.

1. роЗродрой் роиோроХ்роХроо் роОрой்рой?

K-Map роЗрой் рооுроХ்роХிроп роиோроХ்роХроо் рокூро▓ிропрой் роЪроорой்рокாроЯுроХро│ை роЪுро░ுроХ்роХுро╡родாроХுроо் (Simplify Boolean equations). роиீрог்роЯ роЗропро▒்роХрогிрод ро╡ிродிроХро│ைрок் (De Morgan's or Distributive laws) рокропрой்рокроЯுрод்родுро╡родро▒்роХுрок் рокродிро▓ாроХ, роТро░ு роХாроЯ்роЪி роХроЯ்роЯрод்родைрок் (visual grid) рокропрой்рокроЯுрод்родி роЙро▒ுрок்рокுроХро│ை роТрой்ро▒ிрогைрод்родு рооாро▒ிроХро│ை роиீроХ்роХுроХிро▒ோроо்.

2. рооெроп்роородிрок்рокு роЕроЯ்роЯро╡рогை vs K-Maps

  • роЪாродாро░рог рооெроп்роородிрок்рокு роЕроЯ்роЯро╡рогை (1D - Truth Tables): роЗро╡ை рокроЯ்роЯிропро▓்роХро│். роЗро╡ро▒்ро▒ை рооேро▓ிро░ுрои்родு роХீро┤ாроХ ро╡ாроЪிроХ்роХ ро╡ேрог்роЯுроо். роЗро╡ை роЪாрод்родிропрооாрой роЙро│்ро│ீроЯுроХро│ிрой் роХро▓ро╡ைроХро│ைроХ் роХாроЯ்роЯுроХிрой்ро▒рой.
  • K-Maps (2D): роЗро╡ை роЕроЯ்роЯро╡рогைроХро│் (Grids). роЕрои்род 1D рокроЯ்роЯிропро▓ை роОроЯுрод்родு 2D ро╡роЯிро╡рооாроХ "роороЯிроХ்роХிро▒ோроо்". роЗродு рокроЯ்роЯிропро▓ிро▓் рокாро░்роХ்роХ роХроЯிройрооாрой ро╡роЯிро╡роЩ்роХро│ை (patterns) рокாро░்роХ்роХ роЙродро╡ுроХிро▒родு.

3. SOP vs POS

роЪроорой்рокாроЯுроХро│ை роОро┤ுрод роЗро░рог்роЯு ро╡ро┤ிроХро│் роЙро│்ро│рой, K-Maps рокропрой்рокроЯுрод்родро╡ுроо் роЗро░рог்роЯு ро╡ро┤ிроХро│் роЙро│்ро│рой:

  • SOP (Sum of Products): роиீроЩ்роХро│் Minterms роХро│ைрод் родேроЯுроХிро▒ீро░்роХро│். K-Map роЗро▓், роиீроЩ்роХро│் 1s роР ро╡ைрод்родு, 1s роР родொроХுроХ்роХ ро╡ேрог்роЯுроо் (Group the 1s).
  • POS (Product of Sums): роиீроЩ்роХро│் Maxterms роХро│ைрод் родேроЯுроХிро▒ீро░்роХро│். K-Map роЗро▓், роиீроЩ்роХро│் 0s роР ро╡ைрод்родு, 0s роР родொроХுроХ்роХ ро╡ேрог்роЯுроо் (Group the 0s).

роХுро▒ிрок்рокு: роЗрои்род ро╡ро┤ிроХாроЯ்роЯிропிро▓், родொроЯроХ்роХ роиிро▓ை рооாрогро╡ро░்роХро│ுроХ்роХு рооிроХро╡ுроо் рокொродுро╡ாрой рооுро▒ைропாрой SOP (1s роР родொроХுрод்родро▓்) рооீродு роХро╡ройроо் роЪெро▓ுрод்родுро╡ோроо்.

4. роХроЯ்роЯ роЕро│ро╡ுроХро│் (Dimensions)

роЙроЩ்роХро│் K-Map роЗрой் роЕро│ро╡ு рооாро▒ிроХро│ிрой் (inputs) роОрог்рогிроХ்роХைропைрок் рокொро▒ுрод்родродு. 3 рооாро▒ிроХро│் (x, y, z) роХ்роХு:

рооொрод்род роХро▓ро╡ைроХро│் = $2^3 = 8$.

роЗрои்род 8 роЪெро▓்роХро│ை ро╡ெро╡்ро╡ேро▒ு 2D ро╡роЯிро╡роЩ்роХро│ிро▓் роЕрооைроХ்роХро▓ாроо்:

  • 1 ро╡ро░ிроЪை × 8 роиிро░ро▓்роХро│் (1x8)
  • 8 ро╡ро░ிроЪைроХро│் × 1 роиிро░ро▓் (8x1)
  • 2 ро╡ро░ிроЪைроХро│் × 4 роиிро░ро▓்роХро│் (2x4) (3 рооாро▒ிроХро│ுроХ்роХு роЗродுро╡ே рооிроХро╡ுроо் рокொродுро╡ாройродு)
  • 4 ро╡ро░ிроЪைроХро│் × 2 роиிро░ро▓்роХро│் (4x2)

5. роЗро░роХроЪிроп роЖропுродроо்: Gray Code

роЗродு K-Maps роЗро▓் рооிроХ рооுроХ்роХிропрооாрой ро╡ிродிропாроХுроо். ро╡ро░ிроЪைроХро│் рооро▒்ро▒ுроо் роиிро░ро▓்роХро│ுроХ்роХு рокெропро░ிроЯுроо்рокோродு, роЪாродாро░рог роЗро░ுроо роОрог்рогிроХ்роХைропைрок் (00, 01, 10, 11) рокропрой்рокроЯுрод்родроХ்роХூроЯாродு. роиீроЩ்роХро│் Gray Code роРрок் рокропрой்рокроЯுрод்род ро╡ேрог்роЯுроо்.

ро╡ிродி: роОрои்род роЗро░рог்роЯு роЕроЯுрод்родроЯுрод்род роОрог்роХро│ுроХ்роХுроо் роЗроЯைропிро▓், роТро░ே роТро░ு рокிроЯ் роороЯ்роЯுрооே (value) рооாро▒ ро╡ேрог்роЯுроо்.

2 рокிроЯ்роХро│ுроХ்роХாрой ро╡ро░ிроЪை: 00 → 01 → 11 → 10

  • 00 рооுродро▓் 01 ро╡ро░ை: ро╡ро▓родு рокிроЯ் роороЯ்роЯுроо் рооாро▒ிропродு.
  • 01 рооுродро▓் 11 ро╡ро░ை: роЗроЯродு рокிроЯ் роороЯ்роЯுроо் рооாро▒ிропродு.
  • 11 рооுродро▓் 10 ро╡ро░ை: ро╡ро▓родு рокிроЯ் роороЯ்роЯுроо் рооாро▒ிропродு.

роиீроЩ்роХро│் Gray Code роРрок் рокропрой்рокроЯுрод்родாро╡ிроЯ்роЯாро▓், роЙроЩ்роХро│் K-Map ро╡ேро▓ை роЪெроп்ропாродு!


6. рокроЯிрок்рокроЯிропாрой роЙродாро░рогроо்

роЗрои்родроЪ் роЪாро░்рокை (function) роТрой்ро▒ாроХрод் родீро░்рок்рокோроо்:

F(x,y,z) = (x'y'z) + (x'yz) + (xy'z) + (xyz') + (xyz)

рокроЯி 1: роЗро░ுроород்родிро▒்роХு рооாро▒்ро▒ுродро▓் (Minterms)

роТро╡்ро╡ொро░ு роЙро▒ுрок்рокைропுроо் рокாро░ுроЩ்роХро│். роТро░ு рооாро▒ிроХ்роХு рооேро▒்роХோроЯு роЗро░ுрои்родாро▓் (x' рокோрой்ро▒родு), роЕродு 0. рооேро▒்роХோроЯு роЗро▓்ро▓ைропெрой்ро▒ாро▓் (x рокோрой்ро▒родு), роЕродு 1.

  • x'y'z → 0 0 1 (рокродிрой்роороо் 1)
  • x'yz → 0 1 1 (рокродிрой்роороо் 3)
  • xy'z → 1 0 1 (рокродிрой்роороо் 5)
  • xyz' → 1 1 0 (рокродிрой்роороо் 6)
  • xyz → 1 1 1 (рокродிрой்роороо் 7)

рокроЯி 2: рооெроп்роородிрок்рокு роЕроЯ்роЯро╡рогைропை роЙро░ுро╡ாроХ்роХுродро▓் (Truth Table)

роиாроо் роЕройைрод்родு 8 роХро▓ро╡ைроХро│ைропுроо் (0 рооுродро▓் 7 ро╡ро░ை) рокроЯ்роЯிропро▓ிроЯுроХிро▒ோроо். рооேро▓ே роЙро│்ро│ рокроЯ்роЯிропро▓ுроЯрой் (1, 3, 5, 6, 7) роОрог் рокொро░ுрои்родிройாро▓் ро╡ெро│ிропீроЯு роиிро░ро▓ிро▓் 1 роР роЗроЯுроХிро▒ோроо். роЗро▓்ро▓ைропெрой்ро▒ாро▓், 0 роР роЗроЯுроХிро▒ோроо்.

рокродிрой்роороо் (Decimal) x y z ро╡ெро│ிропீроЯு (F) роХுро▒ிрок்рокு
00000
10011x'y'z роЗро▓ிро░ுрои்родு
20100
30111x'yz роЗро▓ிро░ுрои்родு
41000
51011xy'z роЗро▓ிро░ுрои்родு
61101xyz' роЗро▓ிро░ுрои்родு
71111xyz роЗро▓ிро░ுрои்родு

рокроЯி 3: K-Map роХроЯ்роЯрод்родை ро╡ро░ைродро▓்

роиாроо் 2 ро╡ро░ிроЪைроХро│் × 4 роиிро░ро▓்роХро│் роХроЯ்роЯрод்родைрок் рокропрой்рокроЯுрод்родுро╡ோроо்.

  • ро╡ро░ிроЪைроХро│் (x): 0, 1
  • роиிро░ро▓்роХро│் (yz): 00, 01, 11, 10 (Gray Code роР роиிройைро╡ிро▓் роХொро│்роХ!)
x \ yz 00 01 11 10
0 0 1 1 0
1 0 1 1 1

рооெроп்роородிрок்рокு роЕроЯ்роЯро╡рогைропிрой் роЕроЯிрок்рокроЯைропிро▓் 1, 3, 5, 6, рооро▒்ро▒ுроо் 7 роЖроХிроп роЪெро▓்роХро│ிро▓் 1s роР роЗроЯ்роЯுро│்ро│ோроо்.

рокроЯி 4: родொроХுрод்родро▓் (Grouping - The Magic Step)

родொроХுрод்родро▓ுроХ்роХாрой ро╡ிродிроХро│்:

  1. родொроХுрок்рокுроХро│் $2^n$ роЪெро▓்роХро│ைроХ் роХொрог்роЯிро░ுроХ்роХ ро╡ேрог்роЯுроо் (1, 2, 4, 8, 16...).
  2. родொроХுрок்рокுроХро│் роЪெро╡்ро╡роХрооாроХро╡ோ роЕро▓்ро▓родு роЪродுро░рооாроХро╡ோ роЗро░ுроХ்роХ ро╡ேрог்роЯுроо்.
  3. родொроХுрок்рокுроХро│ை рооுроЯிрои்родро╡ро░ை рокெро░ிропродாроХ роЙро░ுро╡ாроХ்роХ рооுропро▒்роЪிроХ்роХро╡ுроо்.
  4. роТро╡்ро╡ொро░ு 1 роЙроо் роХுро▒ைрои்родрокроЯ்роЪроо் роТро░ு родொроХுрок்рокிро▒்роХுро│் роЗро░ுроХ்роХ ро╡ேрог்роЯுроо்.
  5. родொроХுрок்рокுроХро│் роТрой்ро▒ிрой் рооேро▓் роТрой்ро▒ு ро╡ро░ро▓ாроо் (Overlap).

роироородு роЙродாро░рогрод்родை родொроХுрок்рокோроо்:

  1. родொроХுрок்рокு A (роЪிро╡рок்рокு): роироЯுро╡ிро▓் роЙро│்ро│ роЗро░рог்роЯு роиிро░ро▓்роХро│ைрок் рокாро░ுроЩ்роХро│் (01 рооро▒்ро▒ுроо் 11). роиாрой்роХு 1s роЪродுро░рооாроХ роЙро│்ро│рой (роЪெро▓்роХро│் 1, 3, 5, 7).
    роПрой்? роЗрои்род родொроХுрок்рокிро▓், x рооாро▒ுроХிро▒родு (0 рооுродро▓் 1) рооро▒்ро▒ுроо் y рооாро▒ுроХிро▒родு (0 рооுродро▓் 1). роЖройாро▓் z роОрок்рокோродுроо் 1 роЖроХ роЙро│்ро│родு.
    ро╡ிроЯை: z
  2. родொроХுрок்рокு B (роиீро▓роо்): роХீро┤் ро╡ро▓родு рооூро▓ைропைрок் рокாро░ுроЩ்роХро│். роЗро░рог்роЯு 1s роЙро│்ро│рой (роЪெро▓்роХро│் 6 рооро▒்ро▒ுроо் 7).
    роПрой்? роЗрои்род родொроХுрок்рокிро▓், z рооாро▒ுроХிро▒родு (0 рооுродро▓் 1). роЖройாро▓் x роОрок்рокோродுроо் 1 рооро▒்ро▒ுроо் y роОрок்рокோродுроо் 1.
    ро╡ிроЯை: xy

рокроЯி 5: роЗро▒ுродி роЪроорой்рокாроЯு

родொроХுрок்рокுроХро│ிрой் ро╡ிроЯைроХро│ை OR (+) роХுро▒ிропீроЯ்роЯுроЯрой் роЗрогைроХ்роХро╡ுроо்.

F = z + xy

роЗродு роЕроЪро▓் роиீрог்роЯ роЪроорой்рокாроЯ்роЯை ро╡ிроЯ рооிроХро╡ுроо் роОро│ிрооைропாройродு!

7. POS (Product of Sums) роОрок்рокроЯி роЪெроп்ро╡родு

роХேро│்ро╡ி POS роРроХ் роХேроЯ்роЯாро▓் роЕро▓்ро▓родு Maxterms (0s) роХொроЯுрод்родாро▓்:

  1. K-Map роР 1s роХ்роХுрок் рокродிро▓ாроХ 0s роХொрог்роЯு роиிро░рок்рокро╡ுроо் (роЪாро░்рокு рокொроп்ропாроХ роЗро░ுроХ்роХுроо் роЗроЯроЩ்роХро│ிро▓்).
  2. 0s роР роТрой்ро▒ாроХ родொроХுроХ்роХро╡ுроо்.
  3. роЪроорой்рокாроЯ்роЯை роОро┤ுродுроо்рокோродு:
    • родொроХுрок்рокிро▓் роТро░ு рооாро▒ி 0 роЖроХ роЗро░ுрои்родாро▓், роЕродை роЪாродாро░рогрооாроХ роОро┤ுродро╡ுроо் (роЙродா: A).
    • родொроХுрок்рокிро▓் роТро░ு рооாро▒ி 1 роЖроХ роЗро░ுрои்родாро▓், роЕродை рооேро▒்роХோроЯுроЯрой் роОро┤ுродро╡ுроо் (роЙродா: A').
    • рооாро▒ிроХро│ை OR (+) рооூро▓рооுроо், родொроХுрок்рокுроХро│ை AND (·) рооூро▓рооுроо் роЗрогைроХ்роХро╡ுроо்.

K-Map рокропிро▒்роЪிроХро│்: SOP & POS

роЕроЯிрок்рокроЯைроХро│ைрок் рокுро░ிрои்родு роХொрог்роЯோроо், роЗрок்рокோродு Sum of Products (SOP) рооро▒்ро▒ுроо் Product of Sums (POS) роЖроХிроп роЗро░рог்роЯிро▒்роХுроо் роХுро▒ிрок்рокிроЯ்роЯ ╧А╧Б╬┐╬▓்ро│роо்роХро│ை рокроЯிрок்рокроЯிропாроХрод் родீро░்рок்рокோроо்.

рокропிро▒்роЪி 1: Sum of Products (SOP)

роЗро▓роХ்роХு: 1s роР родொроХுрок்рокродрой் рооூро▓роо் роЪுро░ுроХ்роХрок்рокроЯ்роЯ роЪроорой்рокாроЯ்роЯைроХ் роХрог்роЯро▒ிродро▓்.

рокிро░роЪ்роЪிройை:

F = x'y'z + x'yz + xy'z + xyz' + xyz

рокроЯி 1: Minterms роР роЕроЯைропாро│роо் роХாрогுродро▓் (F = 1 роЗроЯроЩ்роХро│்)

роТро╡்ро╡ொро░ு роЙро▒ுрок்рокைропுроо் роЗро░ுроород்родிро▒்роХு (binary) рооாро▒்ро▒ро╡ுроо். роиிройைро╡ிро▓் роХொро│்роХ: рооேро▒்роХோроЯு роЗро▓்ро▓ை = 1, рооேро▒்роХோроЯு роЙрог்роЯு = 0.

  • x'y'z → 001 → m1
  • x'yz → 011 → m3
  • xy'z → 101 → m5
  • xyz' → 110 → m6
  • xyz → 111 → m7

роХுро▒ிропீроЯு: роЗрои்родроЪ் роЪாро░்рокை роЗро╡்ро╡ாро▒ு роОро┤ுродро▓ாроо் F(x,y,z) = ∑m(1, 3, 5, 6, 7)

рокроЯி 2: K-Map роР роиிро░рок்рокுродро▓்

роиாроо் 2x4 роХроЯ்роЯрод்родைрок் рокропрой்рокроЯுрод்родுроХிро▒ோроо். 1, 3, 5, 6, 7 роЖроХிроп роЪெро▓்роХро│ிро▓் 1 роР роЗроЯро╡ுроо். рооро▒்ро▒ роЗроЯроЩ்роХро│ிро▓் 0 роР роЗроЯро╡ுроо்.

x \ yz 00 01 11 10
0 0 1 1 0
1 0 1 1 1

рокроЯி 3: родொроХுрод்родро▓் (Grouping)

роиாроо் 1s роЗрой் роЪெро╡்ро╡роХроЩ்роХро│ைрод் родேроЯுроХிро▒ோроо்.

  1. родொроХுрок்рокு 1 (Quad - роиாрой்роХு): роироЯு роиிро░ро▓்роХро│ிро▓் роЙро│்ро│ роиாрой்роХு 1s (роЪெро▓்роХро│் 1, 3, 5, 7).
    • x рооாро▒ுроХிро▒родு (0→1), y рооாро▒ுроХிро▒родு (0→1).
    • z рооாро▒ாрооро▓் 1 роЖроХ роЙро│்ро│родு.
    • роЙро▒ுрок்рокு: z
  2. родொроХுрок்рокு 2 (Pair - роЗро░рог்роЯு): роХீро┤் ро╡ро▓родு рооூро▓ைропிро▓் роЙро│்ро│ роЗро░рог்роЯு 1s (роЪெро▓்роХро│் 6, 7).
    • z рооாро▒ுроХிро▒родு (0→1).
    • x рооாро▒ாрооро▓் 1, y рооாро▒ாрооро▓் 1.
    • роЙро▒ுрок்рокு: xy

роЗро▒ுродி SOP ро╡ிроЯை:

F = z + xy

рокропிро▒்роЪி 2: Product of Sums (POS)

роЗро▓роХ்роХு: 0s роР родொроХுрок்рокродрой் рооூро▓роо் роЪுро░ுроХ்роХрок்рокроЯ்роЯ роЪроорой்рокாроЯ்роЯைроХ் роХрог்роЯро▒ிродро▓்.

POS роЗро▓், роиாроо் Maxterms роРрок் рокாро░்роХ்роХிро▒ோроо்.
ро╡ிродி: роиிро░рок்рокு роЗро▓்ро▓ாрод рооாро▒ி = 0, роиிро░рок்рокு роЙро│்ро│ рооாро▒ி = 1.

рокிро░роЪ்роЪிройை:

F = (x+y+z') · (x+y'+z') · (x'+y+z') · (x'+y'+z')

рокроЯி 1: Maxterms роР роЕроЯைропாро│роо் роХாрогுродро▓் (F = 0 роЗроЯроЩ்роХро│்)

роОрои்род роЪெро▓்роХро│ிро▓் 0 ро╡ро░ுроо் роОрой்рокродைроХ் роХрог்роЯро▒ிроп роХூроЯ்роЯро▓்роХро│ை роЗро░ுроород்родிро▒்роХு рооாро▒்ро▒ро╡ுроо்.

  • (x+y+z') → 001 → M1
  • (x+y'+z') → 011 → M3
  • (x'+y+z') → 101 → M5
  • (x'+y'+z') → 111 → M7

роХுро▒ிропீроЯு: F(x,y,z) = ∏M(1, 3, 5, 7)

рокроЯி 2: K-Map роР 0s роХொрог்роЯு роиிро░рок்рокுродро▓்

1, 3, 5, 7 роЖроХிроп роЪெро▓்роХро│ிро▓் 0 роР роЗроЯро╡ுроо். рооீродрооுро│்ро│ роЪெро▓்роХро│ிро▓் (0, 2, 4, 6) 1 роР роЗроЯро╡ுроо்.

x \ yz 00 01 11 10
0 1 0 0 1
1 1 0 0 1

рокроЯி 3: 0s роР родொроХுрод்родро▓்

роироЯு роиிро░ро▓்роХро│ிро▓் (1, 3, 5, 7) роиாрой்роХு 0s роХொрог்роЯ роТро░ு роЪெроЩ்роХுрод்родாрой родொроХுродி роЙро│்ро│родு.

  • x рооாро▒ுроХிро▒родு (0→1).
  • y рооாро▒ுроХிро▒родு (0→1).
  • z' рооாро▒ாрооро▓் роЙро│்ро│родு (роЗро░ுроород்родிро▓் z=1 роОрой்рокродாроХுроо், роОройро╡ே ро╡ிроЯைропிро▓் z' роОрой роОро┤ுродுроХிро▒ோроо்).

POS роХ்роХாрой роХுро▒ிрок்рокு: родொроХுрок்рокிро▓் роиிро▓ைропாрой роородிрок்рокு 1 роЖроХ роЗро░ுрои்родாро▓், рооாро▒ிропை рооேро▒்роХோроЯுроЯрой் роОро┤ுродро╡ுроо். 0 роЖроХ роЗро░ுрои்родாро▓், рооேро▒்роХோроЯு роЗро▓்ро▓ாрооро▓் роОро┤ுродро╡ுроо்.

роЗро▒ுродி POS ро╡ிроЯை:

F = z'

4-рооாро▒ி роХுро▒ிропீроЯு роЙродாро░рогроо்

4 рооாро▒ிроХро│ுроХ்роХு (A, B, C, D), роХроЯ்роЯ роЕро│ро╡ு 4x4 (16 роЪெро▓்роХро│்) роЖроХுроо். родро░்роХ்роХроо் (logic) роЕродே рокோро▓ роЗро░ுроХ்роХுроо்.

роЙродாро░рогроо்: F(A,B,C,D) = ∏M(3, 5, 7, 8, 10, 11, 12, 13)

роЗродு роТро░ு POS роЪроорой்рокாроЯு роПройெройிро▓் роЗродு рокெро░ிроп роОро┤ுрод்родு M (Maxterms) роРрок் рокропрой்рокроЯுрод்родுроХிро▒родு.

  1. 4x4 роХроЯ்роЯрод்родை ро╡ро░ைропро╡ுроо்.
  2. ро╡ро░ிроЪைроХро│் AB (00, 01, 11, 10) рооро▒்ро▒ுроо் роиிро░ро▓்роХро│் CD (00, 01, 11, 10) роОрой рокெропро░ிроЯро╡ுроо்.
  3. 3, 5, 7, 8, 10, 11, 12, 13 роЖроХிроп роЪெро▓்роХро│ைроХ் роХрог்роЯுрокிроЯிрод்родு роЕроЩ்роХு 0s роР роЗроЯро╡ுроо்.
  4. рооீродрооுро│்ро│ роЪெро▓்роХро│ிро▓் 1s роР роЗроЯро╡ுроо்.
  5. POS роЪроорой்рокாроЯ்роЯைроХ் роХрог்роЯро▒ிроп 0s роР родொроХுроХ்роХро╡ுроо்.

ро╡ிро░ைро╡ாрой роХுро▒ிрок்рокு роЕроЯ்роЯро╡рогை

роЕроо்роЪроо் SOP (Sum of Products) POS (Product of Sums)
роХுро▒ிропீроЯு ∑ m (роЪிро▒ிроп m) ∏ M (рокெро░ிроп M)
K-Map роородிрок்рокு 1s роХொрог்роЯு роиிро░рок்рокро╡ுроо் 0s роХொрог்роЯு роиிро░рок்рокро╡ுроо்
родொроХுрод்родро▓் 1s роР родொроХுроХ்роХро╡ுроо் 0s роР родொроХுроХ்роХро╡ுроо்
рооாро▒ி ро╡ிродி 1 = рооாро▒ி, 0 = рооேро▒்роХோроЯு 0 = рооாро▒ி, 1 = рооேро▒்роХோроЯு

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