๐ Part 1: Introduction to Object Orientation
✅ Why use Object Orientation?
๐ Part 2: Main Principles of OOP
- 
Encapsulation → hiding details 
- 
Inheritance → child class gets features of parent class 
- 
Polymorphism → same function, different behavior 
- 
Abstraction → show only important things, hide details 
- 
Classes & Objects 
๐ Part 3: Python Basics Refresher
✅ Data Structures
| Structure | Written With | Ordered? | Changeable? | Allows Duplicates? | Example | 
| Tuple | () | Yes | ❌ No | ✅ Yes | (1, 2, "Hi") | 
| List | [] | Yes | ✅ Yes | ✅ Yes | [1,2,2,3] | 
| Set | {} | No | ✅ Yes | ❌ No | {1,2,3} | 
| Dictionary | {key:val} | Yes | ✅ Yes | Keys ❌ dupes, Values ✅ | {"A":10, "B":20} | 
✅ Variables
- 
Must start with a letter or _
 
- 
Cannot start with number 
- 
Case-sensitive (Age ≠ age)
 
- 
Use meaningful names (student_age✔ vsx✘)
 
✅ Operators
✅ Indentation in Python
if age >= 18:
    print("Adult")
else:
    print("Child")
๐ Part 4: Control Flow
- 
Sequence → run line by line 
- 
Selection (if/else) → decision-making 
- 
Repetition (loops) → repeat tasks 
- 
for loop→ repeat fixed times
 
- 
while loop→ repeat until condition false
 
- 
break→ exit loop early
 
- 
continue→ skip one loop step
 
 
๐ Part 5: Functions
def greet(name):
    return "Hello " + name
print(greet("Faaz"))
๐ Part 6: Sorting & Searching
- 
Bubble Sort → repeatedly swap until sorted (slow for big data). 
- 
Selection Sort → pick smallest, put in front. 
- 
Insertion Sort → place each new item in correct place. 
- 
Merge & Quick Sort → faster, used in real life. 
๐ Part 7: Advanced Math
- 
Factorial → 5! = 5×4×3×2×1 = 120
 
- 
Permutations (order matters) → number of ways to arrange items 
- 
Combinations (order doesn’t matter) → number of ways to choose items 
๐ Part 8: OOP in Python
class Dog:
    def __init__(self, name):  # constructor
        self.name = name       # attribute
    def bark(self):            # method
        print(self.name + " says Woof!")
dog1 = Dog("Buddy")  # create object
dog1.bark()          # Output: Buddy says Woof!
๐ Part 9: Flowcharts & Problem Solving
- 
Flowcharts help visualize logic. 
- 
Example: A game where user inputs a number, computer generates random number → compare → check win/loss. 
๐น Cohesion (togetherness inside a class/module)
- 
Meaning: How strongly related the functions inside one class are. 
- 
High Cohesion = everything in the class is focused on one clear job. 
- 
Low Cohesion = class does many unrelated jobs → confusing & hard to maintain. 
✅ Example:
# High Cohesion (Payment related only)
class PaymentProcessor:
    def validate_payment(self): pass
    def process_payment(self): pass
    def send_receipt(self): pass
This class only handles payment-related work → high cohesion.
# Low Cohesion (Mixing many jobs)
class Utility:
    def send_email(self): pass
    def calculate_salary(self): pass
    def draw_graph(self): pass
Here, one class is trying to do too many different things → low cohesion.
๐น Coupling (connections between classes/modules)
- 
Meaning: How much one class depends on another class. 
- 
Tightly Coupled = classes know too much about each other → hard to change one without breaking the other. 
- 
Loosely Coupled = classes depend only on essential information → flexible and easy to maintain. 
✅ Example:
# Loose Coupling (better)
class PaymentProcessor:
    def process(self, payment_method):
        payment_method.pay()
class CreditCard:
    def pay(self): print("Paying with Credit Card")
class PayPal:
    def pay(self): print("Paying with PayPal")
processor = PaymentProcessor()
processor.process(PayPal())  # Can easily swap methods
Here, PaymentProcessor only needs to know that payment_method has a pay() function.
It doesn’t care how PayPal or CreditCard works inside → loosely coupled.
# Tight Coupling (bad)
class PaymentProcessor:
    def pay_with_creditcard(self): pass
    def pay_with_paypal(self): pass
If you add a new method (e.g., Bitcoin), you must modify the class.
This makes the system hard to extend → tightly coupled.
๐น Rule of Thumb
๐ Good software should be Highly Cohesive + Loosely Coupled:
That’s how professional software is easier to read, test, reuse, and maintain.
๐น What is Abstraction?
Abstraction = show only important details and hide the unnecessary ones.
๐ Example: When you drive a car, you just use the steering wheel & pedals.
You don’t see the engine’s wires or fuel injection system — that’s hidden.
๐น Types of Abstraction in OOP
1. Classification Abstraction
- 
Meaning: Grouping similar objects into classes. 
- 
Analogy: Labrador, Poodle, Bulldog → all grouped as Dog. 
- 
Focus: Looks at similarities. 
class Dog:
    def __init__(self, breed):
        self.breed = breed
dog1 = Dog("Labrador")
dog2 = Dog("Poodle")
Here, Dog is a general class for all breeds.
2. Generalization Abstraction
- 
Meaning: Creating parent-child relationships (inheritance). 
- 
Analogy: "Mammal" is a general class → Dog, Cat, Horse are children. 
- 
Focus: Top-down → from general → specific. 
class Animal:   # Parent
    def breathe(self): print("Breathing")
class Dog(Animal):   # Child
    def bark(self): print("Woof!")
d = Dog()
d.breathe()  # Inherited
d.bark()
Here, Dog inherits general features of Animal.
3. Aggregation Abstraction (weak “has-a” relation)
- 
Meaning: One object contains another, but parts can live independently. 
- 
Analogy: A Car has a Radio. The Radio can exist without the Car. 
class Radio:
    def play(self): print("Playing music")
class Car:
    def __init__(self, radio):
        self.radio = radio   # "has-a" relation
my_radio = Radio()
my_car = Car(my_radio)
my_car.radio.play()
4. Composition Abstraction (strong “part-of” relation)
class Room:
    def __init__(self, name):
        self.name = name
class House:
    def __init__(self):
        self.rooms = [Room("Living"), Room("Bedroom")]
h = House()
for r in h.rooms:
    print(r.name)
Here, Room objects exist only because the House exists.
5. Behavioral Abstraction
- 
Meaning: Hiding implementation details of methods, only showing what they do. 
- 
Analogy: You click “Print” → you don’t know if it’s laser/inkjet, but you get output. 
- 
Focus: Method signatures, not how they work inside. 
class Printer:
    def print_document(self):   # behavior is abstract
        raise NotImplementedError("Subclasses must implement")
class LaserPrinter(Printer):
    def print_document(self):
        print("Printing with laser...")
class InkjetPrinter(Printer):
    def print_document(self):
        print("Printing with inkjet...")
p = InkjetPrinter()
p.print_document()
Here, print_document() hides details, but each printer implements it differently.
๐น Summary
| Type | Focus | Example | 
| Classification | Grouping similar objects | Dogs → Dog class | 
| Generalization | Parent-child hierarchy | Animal → Dog, Cat | 
| Aggregation | Weak "has-a" | Car has a Radio | 
| Composition | Strong "part-of" | House has Rooms | 
| Behavioral | Hide method details | Printer with different implementations | 
.
๐น Classification
- 
Meaning: Grouping similar objects into classes based on common properties. 
- 
Approach: Bottom-Up → start from specific objects → group them. 
- 
Question it answers: “What category does this object belong to?” 
✅ Example:
- 
Labrador, Poodle, Bulldog → all grouped as Dog. 
- 
Cat, Tiger, Lion → all grouped as Cat family. 
# Classification Example
class Dog:
    def __init__(self, breed):
        self.breed = breed
dog1 = Dog("Labrador")
dog2 = Dog("Poodle")
print(dog1.breed)   # Labrador
Here, classification means: we group similar objects → all are Dogs.
๐น Generalization
- 
Meaning: Create hierarchies where specific classes inherit from general ones. 
- 
Approach: Top-Down → start from general concept → create specialized ones. 
- 
Question it answers: “What is the more general concept that covers this?” 
✅ Example:
# Generalization Example
class Animal:  # General (parent)
    def breathe(self): print("Breathing")
class Dog(Animal):  # Specific (child)
    def bark(self): print("Woof!")
class Cat(Animal):  # Specific (child)
    def meow(self): print("Meow!")
d = Dog()
d.breathe()   # Inherited from Animal
d.bark()
Here, generalization means: we create a general Animal class → and let Dog & Cat inherit from it.
๐น Key Differences (Side-by-Side)
| Feature | Classification | Generalization | 
| Definition | Grouping similar objects into categories | Building parent-child relationships | 
| Direction | Bottom-Up (from specific → category) | Top-Down (from general → specialized) | 
| Focus | Similarities among objects | Hierarchies & inheritance | 
| Example | Labrador + Poodle + Bulldog = Dog class | Dog, Cat, Horse → inherit from Animal class | 
| Question | “What category is this object in?” | “What general concept does this belong to?” | 
๐น Real-Life Analogy
- 
Classification: 
- 
Generalization: 
✅ In short:
๐ Flashcards for OOP with Python 
๐น Beginner (Basics)
Q1: What is Object Orientation?
A1: A way of designing programs around objects (real-world entities) that have attributes (data) and methods (behavior).
Q2: What is a Class?
A2: A blueprint/template for creating objects.
Q3: What is an Object?
A3: An instance of a class (real thing created from the blueprint).
Q4: What are the 4 main principles of OOP?
A4: Encapsulation, Inheritance, Polymorphism, Abstraction.
Q5: What is the difference between Attributes and Methods?
A5: Attributes = variables (data of object). Methods = functions (behavior of object).
๐น Encapsulation & Abstraction
Q6: What is Encapsulation?
A6: Hiding internal details of a class and controlling access using getters & setters.
Q7: Example of Encapsulation in Python?
A7:
class Bank:
    def __init__(self, balance):
        self.__balance = balance
    def get_balance(self):
        return self.__balance
Q8: What is Abstraction?
A8: Showing only necessary features, hiding the implementation details.
Q9: Types of Abstraction?
A9: Classification, Generalization, Aggregation, Composition, Behavioral.
Q10: Example of Abstraction in real life?
A10: Driving a car → you use the steering wheel (interface), but don’t see engine details.
๐น Inheritance & Polymorphism
Q11: What is Inheritance?
A11: When a class (child) inherits attributes & methods from another class (parent).
Q12: What is Polymorphism?
A12: Same method name, different behavior depending on object.
Q13: Python Example of Polymorphism?
A13:
class Dog:
    def speak(self): print("Woof!")
class Cat:
    def speak(self): print("Meow!")
for animal in [Dog(), Cat()]:
    animal.speak()
๐น Cohesion & Coupling
Q14: What is High Cohesion?
A14: A class does only one job well (focused).
Q15: What is Low Coupling?
A15: Classes are independent and interact only through simple interfaces.
Q16: Ideal design principle?
A16: High Cohesion + Low Coupling → modular, reusable code.
๐น Python Basics from PDF
Q17: List vs Tuple vs Set vs Dictionary?
A17:
- 
List → ordered, mutable, allows duplicates 
- 
Tuple → ordered, immutable 
- 
Set → unordered, unique values only 
- 
Dictionary → key-value pairs 
Q18: What is Indentation in Python?
A18: Spaces at the start of a line that define blocks of code (instead of {}).
Q19: What does break and continue do in loops?
A19: break exits loop, continue skips current iteration.
๐น Control Flow
Q20: Difference between Sequence, Selection, and Repetition?
A20:
- 
Sequence → step-by-step execution 
- 
Selection → decision-making (if/else) 
- 
Repetition → looping (for, while) 
Q21: Deterministic vs Non-Deterministic Loops?
A21:
- 
Deterministic → fixed iterations (e.g., for i in range(5)) 
- 
Non-Deterministic → unknown iterations (e.g., while user_input != "stop") 
๐น Functions & Recursion
Q22: What is a Function?
A22: A reusable block of code with name, parameters, and optional return value.
Q23: Difference between Function and Method?
A23:
Q24: What is Recursion?
A24: A function calling itself until a base case is reached.
Q25: Recursion vs Iteration?
A25:
- 
Recursion → uses call stack, may risk stack overflow 
- 
Iteration → uses loops, more memory efficient 
๐น Algorithms
Q26: What is Bubble Sort?
A26: Repeatedly swap adjacent elements if out of order.
Q27: What is Selection Sort?
A27: Repeatedly find the minimum element and place it in order.
Q28: What is Insertion Sort?
A28: Insert each element into the correct position in sorted part.
Q29: What is Merge Sort?
A29: Divide & conquer → split list, sort halves, merge results.
Q30: What is Quick Sort?
A30: Choose a pivot, partition list, sort sublists recursively.
๐น Math & Probability
Q31: What is Factorial?
A31: n! = n × (n-1) × ... × 1
Q32: What is a Permutation?
A32: Selection where order matters → nPk = n! / (n-k)!
Q33: What is a Combination?
A33: Selection where order does NOT matter → nCk = n! / (k!(n-k)!)
๐น Advanced OOP in Python
Q34: What is self in Python classes?
A34: Refers to the current object instance (needed for attributes & methods).
Q35: Why use __ (double underscore) before variable names?
A35: To make them private → accessed only through getters/setters.
Q36: What is the difference between Public, Protected, and Private attributes in Python?
A36:
- 
Public → normal (name) → accessible anywhere
 
- 
Protected → _name→ “internal use only” (by convention)
 
- 
Private → __name→ hidden, only accessible inside class
 
๐น Flowcharts & Problem Solving
Q37: Why use Flowcharts for algorithms?
A37: Visual clarity, easier debugging, error detection, and communication.
Q38: Example: Game logic flashcard
Q38A: User inputs number → computer generates random → compare → if 2+ matches in 3 tries → Win.
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