BIT UCSC IT4106 – Interaction Design & HCI
Exam Preparation Guide (Questions 1–25)
Click on each question below to reveal the theory, correct answers, and exam tips!
Question 1 – Purpose of User Experience (UX) Design
Question
Which of the following best describe the purpose of UX Design?
Correct Answer
✅ (b), (c)
High-Level Theory
User Experience (UX) Design is about creating products that are easy, useful, enjoyable, and meaningful for users. UX designers study user needs, improve usability, accessibility, and overall satisfaction.
Option Explanation
This is the responsibility of software developers, not UX designers.
This is one of the main goals of UX.
UX ensures products are easy to learn and usable by everyone.
This belongs to system architecture or infrastructure.
This is software engineering, not UX.
Question 2 – Difference Between UI and UX
Correct Answer
✅ (a), (b)
High-Level Theory
Many students confuse UI and UX.
- UI (User Interface): Buttons, Menus, Colours, Icons, Layout.
- UX (User Experience): Ease of use, User satisfaction, User research, User journey, Overall experience.
Think of a car: UI = Steering wheel, dashboard, seats. UX = How enjoyable and easy the car is to drive.
Option Explanation
Question 3 – Third HCI Paradigm
Correct Answer
✅ (a), (c), (e)
High-Level Theory
The Third HCI Paradigm studies how technology fits into real-life situations. Instead of only focusing on efficiency or cognition, it considers: Social interaction, Culture, Environment, User values, Emotions, and Context.
Option Explanation
Question 4 – Conceptual Models
Correct Answer
✅ (a), (c), (e)
High-Level Theory
A Conceptual Model explains how a system works before designing the interface. It helps both designers and users understand: What the system does, How users interact with it, and How different functions are connected.
Option Explanation
Question 5 – Interaction Types
Correct Answer
✅ (b), (c), (d)
High-Level Theory
Interaction Design includes different ways users communicate with systems:
- 1. Instructing: Giving commands (Click "Print", Press Save).
- 2. Conversing: Talking with the system (Siri, ChatGPT, Alexa).
- 3. Manipulating: Directly moving objects (Dragging files, Zooming photos).
- 4. Exploring: Moving through physical or virtual spaces (Google Maps, VR games).
Option Explanation
Question 11 – Triangulation
Correct Answer
✅ (a), (c), (d)
High-Level Theory
Triangulation uses multiple methods, data sources, or theories to improve the validity and reliability of research. It does not remove the need for participant consent.
Question 12 – Contextual Inquiry
Correct Answer
✅ (a), (c)
High-Level Theory
Researcher observes users in their real work environment. User acts as the expert. Researcher acts as the apprentice.
Question 13 – Quantitative Data
Correct Answer
✅ (a), (b), (e)
High-Level Theory
Numerical data. Can be analyzed statistically. Measures quantities, trends, and patterns.
Question 14 – Affinity Diagram
Correct Answer
✅ (b), (c), (e)
High-Level Theory
Write observations on sticky notes. Group similar ideas. Find themes and relationships.
Question 15 – Critical Incident Analysis
Correct Answer
✅ (a), (c), (e)
High-Level Theory
Focuses on important user events. Studies errors, confusion, and usability problems. Helps improve system design.
Question 16 – Grounded Theory
Correct Answer
✅ (c), (d)
High-Level Theory
A qualitative research method used to develop a new theory from collected data (Data → Theory). Involves Open, Axial, and Selective coding stages.
Question 17 – Structured Notations
Correct Answer
✅ (a), (c), (e)
High-Level Theory
Standardized ways to present information using diagrams (UML, Flowcharts, HTA). Good for structure, but misses human emotions and social context.
Question 18 – Low-Fidelity Prototype
Correct Answer
✅ (a), (c), (e)
High-Level Theory
Simple and inexpensive model (paper sketches, sticky notes) created during early design stages to test ideas quickly and receive early feedback.
Question 19 – Wizard of Oz Prototype
Correct Answer
✅ (a), (c), (e)
High-Level Theory
A testing technique where users believe they are interacting with a real computer system, but a human secretly performs the system's responses.
Question 20 – Conceptual Model
Correct Answer
✅ (a), (c), (e)
High-Level Theory
A high-level description of how users will interact with a system. Main components include Interface Metaphors, Interaction Types, and Mapping.
Question 21 – High-Fidelity Prototype
Correct Answer
✅ (a), (b), (d)
High-Level Theory
A prototype that looks and behaves very similar to the final product. Includes realistic layouts, colors, and interactions. Used for usability testing and client presentations.
Question 22 – Formative Evaluation
Correct Answer
✅ (b), (d)
High-Level Theory
Conducted during the design and development process to improve the product before it is completed. Detects problems early to save development costs.
Question 23 – Pluralistic Walkthrough
Correct Answer
✅ (a), (c), (d)
High-Level Theory
A usability evaluation method where users, designers, developers, and usability experts evaluate a prototype together step-by-step to find issues.
Question 24 – Controlled Evaluation Settings
Correct Answer
✅ (a), (c), (e)
High-Level Theory
Conducted in a controlled environment (such as a usability lab) where researchers manage variables to obtain accurate results and compare user performance fairly.
Question 25 – A/B Testing
Correct Answer
✅ (a), (c), (d)
High-Level Theory
Compares two versions of a webpage or interface (Version A vs Version B) to determine which one performs better based on metrics like click rate or conversion rate.
🎯 Final Revision Sheet (Questions 1–25)
| Q | Topic | Correct Answer |
|---|---|---|
| 1 | UX Design | b, c |
| 2 | UI vs UX | a, b |
| 3 | Third HCI Paradigm | a, c, e |
| 4 | Conceptual Models | a, c, e |
| 5 | Interaction Types | b, c, d |
| 11 | Triangulation | a, c, d |
| 12 | Contextual Inquiry | a, c |
| 13 | Quantitative Data | a, b, e |
| 14 | Affinity Diagram | b, c, e |
| 15 | Critical Incident Analysis | a, c, e |
| 16 | Grounded Theory | c, d |
| 17 | Structured Notations | a, c, e |
| 18 | Low-Fidelity Prototype | a, c, e |
| 19 | Wizard of Oz Prototype | a, c, e |
| 20 | Conceptual Model | a, c, e |
| 21 | High-Fidelity Prototype | a, b, d |
| 22 | Formative Evaluation | b, d |
| 23 | Pluralistic Walkthrough | a, c, d |
| 24 | Controlled Evaluation | a, c, e |
| 25 | A/B Testing | a, c, d |
🎓 BIT UCSC Exam Tips
If you understand these concepts—not just memorize the answers—you'll be well prepared for similar MCQs and theory questions in the BIT UCSC IT4106 examination.
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