Maths Maximum Minimum Guess the Number Game !
I'm thinking of a number between 1 and 100.
Can you guess what it is?
The video is the first episode of a series on creating a video game using HTML5
Here is the reconstructed code based on the provided explanation from the conversation. The code creates a canvas element in HTML, draws text on it, and demonstrates various optimization techniques using JavaScript. The steps described involve modifying variables, optimizing repetitive code using functions, and debugging with the browser's developer tools.
Here’s the complete code:
HTML and JavaScript Code
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Canvas Text Example</title>
</head>
<body>
<canvas id="myCanvas" width="800" height="400" style="border:1px solid #000;"></canvas>
<script>
// Get the canvas and context
const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
// Variables for positioning
let x = 50; // Initial x position
let y = 50; // Initial y position
const speedX = 40; // Distance between letters (x-axis)
const speedY = 5; // Distance between letters (y-axis)
// Function to draw text
function drawText(letter) {
ctx.font = "30px Arial";
ctx.fillText(letter, x, y); // Draw the letter at (x, y)
x += speedX; // Update x position
y += speedY; // Update y position
}
// Draw multiple letters
function drawMultipleLetters() {
drawText("P");
drawText("I");
drawText("E");
drawText("C");
drawText("E");
drawText("S");
}
// Call the function to draw letters
drawMultipleLetters();
// Debugging using console.log
console.log("Canvas drawing complete.");
console.log("Final x position:", x);
console.log("Final y position:", y);
</script>
</body>
</html>
Code Explanation
-
Canvas Setup:
- A canvas element is created in the HTML file with a specified width and height.
- The
getContext('2d')
method is used to enable 2D drawing.
-
Variables:
- Variables
x
andy
set the starting position of the text. speedX
andspeedY
control the spacing between letters horizontally and vertically.
- Variables
-
Functionality:
- A
drawText()
function is defined to draw a single letter on the canvas and update thex
andy
positions. - The
drawMultipleLetters()
function callsdrawText()
multiple times to draw a sequence of letters.
- A
-
Optimization:
- By using a function (
drawText
), repetitive code is avoided, making it easier to modify the logic. speedX
andspeedY
variables allow changing the spacing in one place instead of modifying multiple lines.
- By using a function (
-
Debugging:
- Debugging tools, such as
console.log()
, are used to log information about the drawing process.
- Debugging tools, such as
-
Browser Debugging:
- The F12 developer tools in the browser can be used to inspect variables and control the execution flow by setting breakpoints.
Output
The code will draw the word "PIECES" on the canvas, with each letter positioned at a progressively increasing distance along the x
and y
axes.
Let me know if you'd like further refinements or additional explanations!
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